ID™

ENGINE MODULE

ID™

Impact Dynamics

Physical cause. Physical effect.

Runs within DirectorLogic™ orchestration, activated conditionally
“Physics described in cause-and-effect language, not genre labels.”

What This Layer Does

Impact Dynamics generates per-shot physics consequences when energy thresholds are met or shot roles require physical cause-and-effect. ID operates through three specialized modules: Vehicle Impact (trajectory deviation, suspension compression, dust displacement, ground deformation), Environmental Impact (light bloom timing, debris arc direction, smoke density ramps), and Aftermath (residual smoke drift, wind response, light temperature cooling).

ID writes physics in physical language — "suspension compression on rough terrain" rather than "action scene." "Dust displacement from tires" rather than "dramatic effect." This specificity matters because AI video models respond to physical descriptions with physically grounded motion, while genre labels produce stylistic interpretations that may not match the narrative.

Physics consequences are only activated when the shot's energy level meets the threshold or the shot role demands it (IMPACT_EVENT always activates physics; ENVIRONMENT_ESTABLISH typically does not). This prevents over-specification of calm scenes with unnecessary physics detail.

Receives

  • Shot energy level (from MOMA)
  • Shot role classification
  • Environment and subject data
  • Action text from beat extraction

Produces

  • Physics consequence text per eligible shot
  • Module activation decisions (Vehicle Impact / Environmental Impact / Aftermath)
  • Physics language in cause-and-effect format
  • Template selection from physics template banks (6+ templates per module)
  • Residual physics for aftermath shots (settling, cooling, dispersing)

Engine Output Example

ID — Physics Consequence (Shot 7)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Module: Vehicle Impact (activated — energy 8/10)

Physics:
  Dust displacement from tires on unpaved surface
  Suspension compression as vehicle hits rough terrain
  Headlight beams cutting through particulate cloud
  Ground deformation visible in tire tracks

Module: Environmental Impact
  Light bloom from checkpoint floods as vehicle passes
  Debris arc — small stones displaced by tire contact
  Smoke density ramp from engine exhaust in cold night air

Aftermath (Shot 8):
  Residual dust drift settling behind vehicle
  Wind response pushing particulate eastward
  Light temperature cooling as checkpoint recedes

Language: Cause-and-effect only. No genre classification.

Actual engine output from a StoryDirector story compilation.

Why This Matters

Director's Notes

AI video models are visual engines — they render what you describe. If you describe "an exciting car chase," you get a generic car chase. If you describe "suspension compression on rough terrain, dust displacement from tires, headlight beams cutting through particulate cloud," you get physically grounded motion that looks like it was filmed on location. ID translates narrative action into the physical language that generation models can faithfully execute.

Technical Specifications

Classification

Fully Deterministic

Introduced

Engine 5.2.0

Dependencies

MOMA™ (energy thresholds), shot role classifications, environment data

Outputs to

Prompt Assembly V2 (PHYSICS line), VAOE (physics consequence field)

Determinism

100% — template cycling is counter-based, deterministic per shot order

Related Layers

Experience ID™ in action.