StoryDirector for Story-Driven Creators
Built on 25+ engine versions of cinematic intelligence. Shot-level camera specs. Deterministic physics. Act-governed escalation curves. Serious cinematic direction, explained clearly from the story you want to tell.
Built for ambitious creators, story-driven hobbyists, film students, and first-time filmmakers.
Pre-visualization is vision.
Speed is creative freedom.
What the Engine Compiles
Every shot carries production-grade specifications.
StoryDirector doesn't describe your shots in prose. It compiles structured specifications — camera focal length, stability rating, movement type and intensity, emotional progression, physics consequences, and continuity anchors. The same data a DP and 1st AD would bring to set.
SHOT 7 — DIRECTOR PLAN EXCERPT
ROLE Escalation
ACTION The convoy clears the checkpoint under pressure.
CAST Approved identities remain locked.
CINEMA Handheld pressure. Controlled forward movement.
PHYSICS Vehicle weight and terrain response persist.
CONTINUITY Prior position and wardrobe carry forward.
[Dispatch grammar and constraint payloads redacted.]
Representative compiled structure. Operable dispatch grammar is intentionally withheld.
Four intelligence systems that govern every shot in your story.
VAOE™ — Visual Action Orchestration
Every shot is classified by cinematic function — ENVIRONMENT_ESTABLISH, ESCALATION_TRIGGER, IMPACT_EVENT, REACTION_CONTROLLED, FINAL_RESOLUTION. The classification governs blocking density, camera shake allowance, physics activation, and escalation requirements.
The engine reasons about why each shot exists.
LO™ — Lens Orchestration
StoryDirector maintains a Camera Grammar Distribution across your entire story — ensuring static shots, push-ins, tracks, and handheld movements are distributed according to your film style profile. No random assignment. No repetition across cuts.
Motion variety enforced, not hoped for.
ID™ — Impact Dynamics
When a vehicle impacts terrain, the engine computes trajectory deviation, suspension compression, dust displacement, and ground deformation — in physical cause-and-effect language. Light bloom timing, debris arc direction, and smoke density ramps are injected per-shot.
Physical realism described, not labeled.
MOMA™ — Momentum Architecture
Energy increases through build acts, peaks in the escalation act, and drops in the aftermath. No random spikes. No tonal whiplash. The engine enforces cinematic escalation deterministically across your entire story.
Your story builds like a film, not a slideshow.
Each film style activates a complete grammar profile — act structure, energy envelopes, camera ceilings, physics rules, and shot role distribution.
Same story, same settings, same output. Every time. Version-pinned. Hash-verified. No silent regressions.
Write the story and the cast is detected for you. Approve or upload each identity once; it stays attached across every planned shot.
Your storyboard is a contract. Composition and framing carry from thumbnail to generated video. No recomposition drift.
Every shot's motion density is scored and calibrated. No over-animated calm scenes. No under-animated action.
Every beat receives the action, physical setting, and consequences it needs before the director plan is assembled.
Built on real film grammar.
StoryDirector was built for creators who think in scenes, moments, and emotional turns — not prompts and parameters. 25+ engine versions. Each one solving problems we discovered in real story compilation. Pre-visualize your ideas in minutes, with the cinematic intelligence of a full pre-production pipeline.
Production-grade pre-visualization from your story description. Camera specs, physics, escalation — compiled in minutes.
25+ engine versions. Each one built so creators can think in stories, not prompts.
Start Directing