StoryDirector for Filmmakers
Built on 25+ engine versions of cinematic intelligence. Shot-level camera specs. Deterministic physics. Act-governed escalation curves. Pre-vis that speaks your language.
Built for directors, producers, cinematographers, and film students.
Pre-visualization is vision.
Speed is creative freedom.
What the Engine Compiles
Every shot carries production-grade specifications.
StoryDirector doesn't describe your shots in prose. It compiles structured specifications — camera focal length, stability rating, movement type and intensity, emotional progression, physics consequences, and continuity anchors. The same data a DP and 1st AD would bring to set.
SHOT 7 — ESCALATION_TRIGGER
Duration: 5s | Location: desert road, eastern Syria
Camera 42mm lens | Handheld stability (8/10)
Movement Push-in at 3/10 intensity | Complex: 2/10
Motion Dynamic action + dramatic weather
Lighting Natural + motivated sources | Night
Emotional State
Enter: determined → Shift: alarmed → Exit: resolute
Continuity Vehicle position consistent with Shot 6
Physics Dust displacement, suspension compression on impact
Action "The convoy accelerates through the checkpoint"
Actual engine output from a StoryDirector story compilation.
Four intelligence systems that govern every shot in your story.
VAOE™ — Visual Action Orchestration
Every shot is classified by cinematic function — ENVIRONMENT_ESTABLISH, ESCALATION_TRIGGER, IMPACT_EVENT, REACTION_CONTROLLED, FINAL_RESOLUTION. The classification governs blocking density, camera shake allowance, physics activation, and escalation requirements.
The engine reasons about why each shot exists.
LO™ — Lens Orchestration
StoryDirector maintains a Camera Grammar Distribution across your entire story — ensuring static shots, push-ins, tracks, and handheld movements are distributed according to your film style profile. No random assignment. No repetition across cuts.
Motion variety enforced, not hoped for.
ID™ — Impact Dynamics
When a vehicle impacts terrain, the engine computes trajectory deviation, suspension compression, dust displacement, and ground deformation — in physical cause-and-effect language. Light bloom timing, debris arc direction, and smoke density ramps are injected per-shot.
Physical realism described, not labeled.
MOMA™ — Momentum Architecture
Energy increases through build acts, peaks in the escalation act, and drops in the aftermath. No random spikes. No tonal whiplash. The engine enforces cinematic escalation deterministically across your entire story.
Your story builds like a film, not a slideshow.
Each film style activates a complete grammar profile — act structure, energy envelopes, camera ceilings, physics rules, and shot role distribution.
Same story, same settings, same output. Every time. Version-pinned. Hash-verified. No silent regressions.
Per-shot emotional arcs: enter, shift, exit. Multi-actor coherence with shared triggers and reaction chains.
Your storyboard is a contract. Composition and framing carry from thumbnail to generated video. No recomposition drift.
Every shot's motion density is scored and calibrated. No over-animated calm scenes. No under-animated action.
Every scene is validated against story intent before generation. Fewer failed outputs.
Built on real film grammar.
StoryDirector was built for filmmakers who think in shots, acts, and escalation — not prompts and parameters. 25+ engine versions. Each one solving problems we discovered in real story compilation. Pre-visualize your ideas in minutes, with the cinematic intelligence of a full pre-production pipeline.
Production-grade pre-visualization from your story description. Camera specs, physics, escalation — compiled in minutes.
25+ engine versions. Each one built for filmmakers who think in shots.
Start Directing